LP-Duality theory and the cores of games

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Vijay Vazirani, University of California, Irvine

The core is a quintessential solution concept in cooperative game theory and LP-duality theory has played a central role in its study,听right from its early days to the present time. The classic 1971 paper of Shapley and Shubik showed the ``right'' way of exploiting this听theory --- in the context of characterizing the core of the assignment game.

The LP-relaxation of this game has the following key property: the polytope defined by its constraints has integral vertices;听in this case, they are matchings in the underlying graph. Similar characterizations for several basic combinatorial optimization games听followed; throughout, this property was established by showing that the underlying linear system is totally unimodular (TUM).

We will first exploit TUM further via a very general formulation due to Hoffman and Kruskal (1956). The way to take this methodology to听its logical next step is to use total dual integrality (TDI). In the process, we address new classes of games which have their听origins in two major theories within combinatorial optimization, namely perfect graphs and polymatroids. Interestingly, our definition of an听imputation for these games is quite unusual and is inspired by a notion from quantum computing.听

Whereas the core of the assignment game is always non-empty, that of the general graph matching game can be empty.听We show how to salvage the situation --- again using LP-duality in a fundamental way.

Note: This talk is self-contained. It is based on:

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